AI Insights · Timothy · April 2022
Top 5 Shooter Games Performance in Australia Q1 2022
The top 5 shooter games in Australia for Q1 2022 showed varied performance in terms of downloads, revenue, and active users. Notable trends include consistent revenue for Call of Duty®: Mobile and a steady number of active users for PUBG MOBILE.
In Q1 2022, the top 5 shooter games in Australia displayed diverse trends across downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive overview of these metrics.
Apex Legends Mobile from Electronic Arts saw a notable decrease in weekly downloads, starting at 71K and ending at around 20K. Revenue also declined, peaking at approximately $35K in early March and dropping to around $13K by the end of the month. Active users fluctuated, starting at around 50K, peaking mid-month at 60K, and settling at 38K.
Call of Duty®: Mobile by Activision Publishing, Inc. maintained a consistent weekly revenue, peaking at approximately $183K in late January and experiencing a low of about $90K mid-March before bouncing back to $159K by the end of March. Weekly downloads started at 13K in early January and tapered off to around 8K by the end of March. Active users showed a gradual decline, from 165K at the start of the year to 132K by the end of Q1.
Giant Wanted from SUPERSONIC STUDIOS LTD experienced a steady decline in weekly downloads, from 13K at the end of December to approximately 3.9K by the end of March. Revenue was minimal, reaching a high of $171 in late December and nearly negligible by March. Active users followed a similar downward trend, beginning at 18K and ending at 6.5K.
Sniper 3D: Gun Shooting Games published by Wildlife Studios, saw a varied revenue pattern, peaking at $29K in late February and ending at around $17K in late March. Weekly downloads showed a slight increase from 7.4K in late December to around 5.1K by the end of March. Active users remained relatively stable, with a slight dip from 29K to 24K over the quarter.
Lastly, PUBG MOBILE by Tencent Mobile International Limited demonstrated strong revenue performance, peaking at approximately $389K in late January and maintaining around $300K towards the end of March. Downloads were stable, fluctuating between 7.5K and 5.8K throughout the quarter. Active users remained consistent, starting at 101K and ending at 90K.
For more detailed insights and trends, visit Sensor Tower.